With a background in electronic engineering, Taehee Kim studied Robotics and Artificial Intelligence to obtain his PhD at the University of Edinburgh in 1996. He worked as a senior researcher at the Korea Institute for S&T Information until 1999, where he supervised a number of projects: from information systems to supercomputing. He then joined Youngsan University in Korea, and is now a professor in the Department of Computer Games. He earned an MFA degree in Digital Media from the Rhode Island School of Design in 2010.

Taehee Kim’s research has been into the characteristics of relationships and interactivity, particularly situations where materials and the morphology contribute to computation. His current work involves creating new fine art works using tools suggested by Artificial Intelligence and robotics, with an emphasis on discovering new perspectives by using sensing in conjunction with motion.

His study to discover meanings between material and relationships in the context of interactive art makes an assumption that whatever is perceived by humans is abstracted, thus phenomenological and virtual. His work criticizes emergent characteristics in interactive art works in the context of phenomenology. In creating multi-modal and multi-perspective situations, his work makes on aware of virtuality in criticism, in order to focus attention on the characteristics of mediation of meanings. Kim applies these concepts to commercial design problems. He conducts various design projects in particular in the field of robot design and interactive design.